AI Insights · Timothy · July 2022
Top 5 Pirate Games on Android in Latin America Q2 2022
Explore the performance of the top 5 pirate-themed games on Android in Latin America during Q2 2022, with insights on weekly downloads, revenue, and active users.
The second quarter of 2022 saw notable trends in the performance of the top 5 pirate-themed games on the Android platform in Latin America. Based on data from Sensor Tower, here's a detailed look at how these games fared in terms of weekly downloads, revenue, and active users.
Last Pirate: Survival Island by RetroStyle Games UA maintained a steady presence. Weekly downloads peaked at approximately 71K in early May, declining to around 35K by the end of June. Revenue showed modest fluctuations, peaking at $62 in mid-April and ending at about $30 in the last week of June. Active users started at 85K at the beginning of the quarter and gradually decreased to about 65K by the end.
Save The Pirate! Make choices! from Mauris IT saw a varied performance. Downloads fluctuated, peaking at 33K in early May and ending at 29K in the final week of June. Revenue remained minimal, with occasional peaks reaching up to $4. Active users showed a notable increase from 27K at the start of the quarter to 32K by the end.
Pirate Raid - Caribbean Battle by SayGames Ltd exhibited a mixed trend. Weekly downloads peaked at around 13K in mid-April but dropped to approximately 9.8K by the end of June. Revenue showed a steady upward trend, peaking at $149 in the last week of June. Active users also varied, starting at 9K and ending at 11K.
Pirates of the Caribbean: ToW from JOYCITY Corp. maintained a steady performance. Weekly downloads hovered around 5K, with a peak of 6.7K in late May. Revenue showed consistent numbers, peaking at $2.1K at the start of the quarter and maintaining around $1.8K by the end. Active users remained stable, starting at 19K and ending at roughly 16K.
Pirates Flag-Open-world RPG by HeroCraft Ltd. showed gradual growth. Weekly downloads peaked at about 7.3K in mid-May, before settling around 4K by the end of June. Revenue consistently grew, peaking at $116 in late May. Active users increased from 10K at the beginning of the quarter to around 12K by the end.
For more detailed insights and data on these games, visit Sensor Tower.